Essence of Game
Nowadays Game is everywhere, mostly digital ones but not just them. In the modern days, Game has not the same additional disvalue, which had in the past centuries and playing is not considered as an unnecessary activity. In fact, many disciplines have used games in different manners in order to study players behaviors in a games environment. Nevertheless, game and playing have been around us throughout the history, us not as the civilized humans, but as the specie in the earth. For instance, Huizinga says:
PLAYis older than culture, for culture, however inadequately defined [ ] and animals have not waited for man to teach them their playing. We can safely assert, even, that human civilization has added no essential feature to the general idea of play.
As I mentioned Huizingas point of view, play show more content
Besides the separation between Game and Play, about which I will be discuss further, According to Schechner Play is a mood, an activity, a spontaneous eruption. Sometimes it is rule-bound, sometimes very free. It is pervasive.
Play, with these definitions, is the situation that player actually is in it. Moreover, the situation itself is based on a series of rules, which could flexible and changeable or not, and is describes with those rules. The term of rule redevelops the relation between one and the outside world; in addition, it defines the boundary of the new world. However, before continuing my discussion around the essence of game, I should mention the fact that in the concept of game, players are aware of the fact that the new world is contractual. In addition, Collios says that play must be defined as a free and voluntary activity, a source of joy and amusement. A game which one would be forced to play would at once cease being play. Therefore, entering in the game world is not only with the players awareness but also is voluntary. This argument emphasizes on the importance of players decision on
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