Essence of Game
Nowadays Game is everywhere, mostly digital ones but not just
them. In the modern days, Game has not the same additional
disvalue, which had in the past centuries and playing is not
considered as an unnecessary activity. In fact, many disciplines
have used games in different manners in order to study players
behaviors in a
games
environment. Nevertheless, game and playing have been around us
throughout the history, us not as the civilized humans, but as
the specie in the earth. For instance, Huizinga says:
PLAYis older than
culture, for culture, however inadequately defined [
] and animals
have not waited for man to teach them their playing. We can safely
assert, even, that human civilization has added no essential
feature to the general idea of
play.
As I mentioned Huizingas point of view, play
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Besides the
separation between Game and Play, about which I will be discuss
further, According to Schechner Play is a mood, an activity, a
spontaneous eruption. Sometimes it is rule-bound, sometimes very
free. It is pervasive.
Play, with these definitions, is the situation that player
actually is in it. Moreover, the situation itself is based on a
series of rules, which could flexible and changeable or not, and is
describes with those rules. The term of rule redevelops the
relation between one and the outside world; in addition, it defines
the boundary of the new world. However, before continuing my
discussion around the essence of game, I should mention the fact
that in the concept of game, players are aware of the fact that the
new world is contractual. In addition, Collios says that play must
be defined as a free and voluntary activity, a source of joy and
amusement. A game which one would be forced to play would at once
cease being play. Therefore, entering in the game world is not
only with the players awareness but also is voluntary. This
argument emphasizes on the importance of players decision
on







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